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	<title>Pen to Paper &#187; TV</title>
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	<description>Random Thoughts on Faith, Media, Art, and Life</description>
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		<title>Goodbye, Battlestar Galactica</title>
		<link>http://mjpaxton.com/2009/03/27/goodbye-battlestar-galactica/</link>
		<comments>http://mjpaxton.com/2009/03/27/goodbye-battlestar-galactica/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 03:43:34 +0000</pubDate>
		<dc:creator>snipejaeg</dc:creator>
				<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://mjpaxton.com/?p=40</guid>
		<description><![CDATA[After watching the BSG finale last weekend, I filled a notepad with everything I was thinking or thought of in response. I then despaired because (a) I couldn&#8217;t talk about them online without risking spoilers, and (b) I don&#8217;t really know anyone outside the Internet who watched the show. So the best solution I can [...]]]></description>
			<content:encoded><![CDATA[<p>After watching the BSG finale last weekend, I filled a notepad with everything I was thinking or thought of in response. I then despaired because (a) I couldn&#8217;t talk about them online without risking spoilers, and (b) I don&#8217;t really know anyone outside the Internet who watched the show. So the best solution I can come up with is to say that you might think this post contains SPOILERS for Battlestar Galactica, but it&#8217;s pretty much just going to be a list of general, vague statements.</p>
<p>Other stories the BSG made me think of:</p>
<ul>
<li>C.S. Lewis&#8217;s <em>The Great Divorce</em></li>
<li><em>Neon Genesis Evangelion</em></li>
<li><em>Hitchhiker&#8217;s Guide to the Galaxy</em></li>
</ul>
<p>Things to think about after BSG:</p>
<ul>
<li>Marshall McLuhan&#8217;s &#8220;the medium is the message&#8221; in BSG</li>
<li>Is history a loop, a spiral, or a straight line?</li>
<li>&#8220;All of this has happened before, and all of this will happen again&#8221; vs. the idea &#8220;we can change&#8221;</li>
<li>Attempting to apply recorded prophecy fails, but new prophecies succeed</li>
<li>Show in light of end: purgatory. Ending in light of show: debate on free will vs. fate</li>
<li>God, gods, or other force of nature &#8211; what&#8217;s going on behind the scenes?</li>
<li>Are fate and God separate (and sometimes opposed) entities?</li>
</ul>
<p>I think that was vague enough to avoid spoilering anything. If you&#8217;re still here, I&#8217;ve got a question for you. In Cowboy Bebop, episodes 1 &amp; 5 are usually the &#8220;get people hooked&#8221; episodes. What are the &#8220;get people hooked&#8221; episodes for BSG? What episode would you show a friend to help them get a feel for the show and make them want to watch the rest, without confusing them? This may or may not be the pilot. If you&#8217;ve got an answer, put it in the comments.</p>
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		<title>Lost: Characters, Plot, and the Deus Ex Machina Monster</title>
		<link>http://mjpaxton.com/2009/02/13/lost-characters-plot-and-the-deus-ex-machina-monster/</link>
		<comments>http://mjpaxton.com/2009/02/13/lost-characters-plot-and-the-deus-ex-machina-monster/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 04:25:59 +0000</pubDate>
		<dc:creator>snipejaeg</dc:creator>
				<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://mjpaxton.com/2009/02/13/lost-characters-plot-and-the-deus-ex-machina-monster/</guid>
		<description><![CDATA[I&#8217;m a fan of the TV show Lost. Not a fanboy (I&#8217;ve been avoiding all the meta-content that the producers put on the Internet), but I make an effort to watch each new episode as soon as possible. Whenever this comes up in conversation, though, I almost feel like I have to apologize for it. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a fan of the TV show <em>Lost</em>. Not a fanboy (I&#8217;ve been avoiding all the meta-content that the producers put on the Internet), but I make an effort to watch each new episode as soon as possible. Whenever this comes up in conversation, though, I almost feel like I have to apologize for it. &#8220;I know it&#8217;s silly,&#8221; I&#8217;ll say, &#8220;but I really like <em>Lost</em>. You either hate it or you&#8217;re hooked, and I&#8217;m hooked.&#8221; While I was watching this week&#8217;s episode, though, I started thinking about the sort of show <em>Lost</em> is; why some people can&#8217;t stop watching and other&#8217;s can&#8217;t stand it.</p>
<p>Here&#8217;s what I realized: <em>Lost</em>&#8217;s hook is its characters. They&#8217;re interesting, conflicting (internally and with each other), and the structure of the show means that we&#8217;re constantly learning more about the characters as the story unfolds.  Also, because each and every character has their own personal goals, there are no permanent allegiances &#8211; at every conflict, battle lines are re-drawn and the characters are directly conflicting with each other &#8211; the characters drive the drama. Compare this to an action or war movie, where everyone&#8217;s objectives are defined by their uniform, and &#8220;the winner&#8221; is determined by strength and skill. In <em>Lost</em>&#8217;s character-driven conflict, there are no &#8220;winners.&#8221; The characters just slide back and forth along a continuum, with their personal goals at one end and death at the other.</p>
<p>On the other hand, and it&#8217;s hard for me to say this, the plot on <em>Lost</em> is pretty terrible.  This is why it&#8217;s best to ignore the plot entirely and just pay attention to the characters.</p>
<p>If you do pay attention to the plot, you&#8217;ll have one of two reactions. The most common is to start asking questions &#8211; what&#8217;s the smoke monster (how does it work, where&#8217;d it come from, what does it want)? What makes [spoilery detail about The Island] work the way it does? What&#8217;s the deal with the four-toed foot statue? And why does Richard wear so much eye makeup? At this point, you&#8217;ll either become obsessed and tune in every week hoping your questions will be answered, or you&#8217;ll throw up your hands and say it&#8217;s all rubbish.</p>
<p>The other way to react to the plot also involves throwing up your hands, but this time you&#8217;re crying &#8220;A ha! It&#8217;s all &#8216;deus ex machina&#8217;!&#8221; If you&#8217;re feeling particularly smug about this realization (like I was), you&#8217;ll make a snarky comment about the smoke monster being a visual representation of deus ex machina. You might even point to the movie <em>Adaptation</em> where the character Robert McKee says &#8220;don&#8217;t cheat, and don&#8217;t you dare bring in a deus ex machina.&#8221;</p>
<p>After a minute or two, though, your smugness will begin to break down and you&#8217;ll ask yourself, &#8220;but then why is <em>Lost</em> still so compelling? And didn&#8217;t<em> Adaptation</em> end with a deus ex machina?&#8221;</p>
<p>I realized something at this point. Maybe using a deus ex machina is only bad (or worse, at any rate) in plot driven stories. For example, if John McClane only saves the day because Hans Gruber suffers an unexpected heart attack, the audience feels like it&#8217;s been robbed. There&#8217;s no story if Commodus chokes on a grape instead of being killed by Maximus.</p>
<p>In character driven stories, though, the deus ex machina can serve a different purpose. It doesn&#8217;t resolve the plot and save the day; instead, it changes the characters&#8217; circumstances, altering the situation and the conflict so that the audience can see another aspect of the characters. It nudges the character along their story arc.</p>
<p>I don&#8217;t want to encourage animal cruelty (I&#8217;m rather against it) but in terms of conflict, the deus ex machina is like putting two roosters into the ring for a cockfight. You can show the audience the lives of both roosters from shell to farm, up until the point that they just happened to find themselves in conflict over a hen, or you can just skip to the interesting part &#8211; the conflict itself. Not that cockfighting is interesting, it&#8217;s just a visual representation of character conflict (which is interesting).</p>
<p>Seriously, don&#8217;t make animals fight each other for your own amusement. Not cool.</p>
<p>So does <em>Lost</em> use deus ex machina as a shortcut? As a way to skip the hard work of &#8220;good storytelling&#8221;? That&#8217;s probably one way you could look at it.  Or you could look at it the other way &#8211; in the hands of a good storyteller, deus ex machina is a shortcut for <strong>the audience</strong>. It&#8217;s a way of skipping the tedious parts of the backstory you don&#8217;t really care about, and getting to watch the characters interact with each other and fight to reach their goals.</p>
<p>You don&#8217;t have to like <em>Lost</em>. You don&#8217;t even have to watch it if you don&#8217;t want to. But I&#8217;m not going to apologize for liking it anymore.</p>
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		<title>&#8220;Objects in Space&#8221;</title>
		<link>http://mjpaxton.com/2009/02/08/objects-in-space/</link>
		<comments>http://mjpaxton.com/2009/02/08/objects-in-space/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 07:58:03 +0000</pubDate>
		<dc:creator>snipejaeg</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://mjpaxton.com/2009/02/08/objects-in-space/</guid>
		<description><![CDATA[I just watched &#8220;Objects in Space,&#8221; the final episode from the TV show Firefly, with commentary by creator/writer Joss Whedon. I don&#8217;t agree with all of his philosophy, but if you ever have the opportunity to get the DVDs I highly recommend you see what he has to say. It&#8217;s a powerful episode of a [...]]]></description>
			<content:encoded><![CDATA[<p>I just watched &#8220;Objects in Space,&#8221; the final episode from the TV show Firefly, with commentary by creator/writer Joss Whedon. I don&#8217;t agree with all of his philosophy, but if you ever have the opportunity to get the DVDs I highly recommend you see what he has to say. It&#8217;s a powerful episode of a powerful show to begin with, and the combination of the art with the artist essentially standing beside you and pouring his heart out is an emotional experience.</p>
<p>I&#8217;m still processing it and don&#8217;t have anything of my own to add yet, but some of his comments struck me. Here&#8217;s a couple rough paraphrases:</p>
<p>&#8220;If nothing we do has any meaning, then the only thing that means anything is what we do.&#8221;</p>
<p>&#8220;Objects have no meaning or purpose on their own.  We bring the meaning to the object ourselves&#8230;&#8221;</p>
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